![]() Characters seem very two-dimensional and their backgrounds are never properly explored, which is a shame because the surroundings could easily lend themselves to a better yarn. It’s a tale of revenge, but there isn’t the drive to move things forward – there is no Aeris moment to be found here. The main story doesn’t have much in the way of emotional impact, even at the points where you really expect it should. This is countered with some very nice atmospheric vistas, particularly when day transitions into night. It’s not dropping frames, it just doesn’t seem to move as smoothly as you might expect. Not that the travelling is unpleasant locations are pretty enough, it just seems to judder quite jarringly when the camera is panned about. Later in the game, missions need travel further afield, and quite often finding where you need to get to isn’t easy the markers on maps aren’t greatly helpful, so there’s a bit of trial and error scouting around. One troublesome aspect is that the tutorial keeps things fairly local, so stepping in to the real world for the first time becomes somewhat daunting. ![]() On the upside this more simplistic nature makes Arcania that little more approachable. The missions though, tend to remain the same for most of the journey, being either fetch quests from one location to another, or the variety where a group of enemies need eliminating and it rarely strays from this path. However, persevere for that bit longer and the game opens out a little more, eventually finding yourself in the midst of a bloody war. ![]() Given this goes on for quite some time, and with some very tedious tasks to do, you’d be forgiven for turning the game off and playing Fable III instead. And for the first two or so hours, the game has you fulfilling this role, having to carry out quests to please the father of the potential bride. The main thrust of the game revolves around a local sheep herder in a small village, whose only real desire in life is to marry his sweetheart. All previous outings have been on the PC, with one mobile title exception, starting back in 2001, so how well has the transition taken? Arcania does feel very much like a PC RPG shoehorned in to a console skin, something that’s particularly evident on the inventory screens, but overall it handles well with a pad, if just a little bit quirky. Arcania Gothic 4 is an action RPG from Spellbound Entertainment, and the first of the Gothic series to make it on to the console platforms.
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